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.GLSL File Extension

A .GLSL file is a GLSL Shader File, created by Khronos Group.

Open with OpenGL SDK. Available for Linux, Windows, and Mac.

What is a .GLSL file?

A .GLSL file is a type of computer file used specifically for 3D graphics. It contains code written in the GL Shading Language (GLSL), which helps define how surfaces of 3D models should look when they are displayed on a screen. This code can control things like color, brightness, and texture, making the 3D models appear more realistic or stylized depending on the desired effect.

GLSL, the language used in these files, is similar to the C programming language and is used with OpenGL. OpenGL is a widely-used tool for creating and managing 2D and 3D graphics in various applications, such as video games, design programs, and even some popular software like Adobe Photoshop and Google Earth.

The .GLSL files can include different types of shader code: 1. **Vertex Shaders**: These shaders manage the properties of points that make up the shapes in 3D graphics. They help in placing these points on the display screen. 2. **Fragment Shaders**: These shaders handle how the surfaces between the points (vertices) are filled in, including how they are colored and how light interacts with them.

These files are saved in plain text format, which means you can open and edit them with many common text editing and code development tools. Some of the programs that can open .GLSL files include: - **OpenGL SDK**: A software development kit specifically for working with OpenGL. - **Microsoft Visual Studio Code**: A versatile code editor that supports many programming languages. - **gedit**: A simple text editor for Linux systems. - **Microsoft Notepad**: A basic text editor included with Windows operating systems. - **Apple Xcode**: A development tool for macOS. - **Apple TextEdit**: A text editor included with macOS.

When you open a .GLSL file in one of these programs, you can view and modify the shader code. This is useful for developers and artists who are working on creating or altering the visual aspects of 3D graphics in applications and games.

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