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.BSP File Extension

A .BSP file is a Quake or Source Engine Game Map, created by id Software.

Open with id Software GtkRadiant. Available for Linux, Windows, and Mac.

What is a .BSP file?

A .BSP file is a type of file used in video games that are built with the Quake or Valve Source game engines. These files are essentially blueprints for the game maps, detailing everything from the physical layout and design of the environment to the placement of objects and available resources within the game world. Games that commonly use .BSP files include popular titles like Quake, Quake 2, Quake 3, Half-Life, Half-Life 2, Team Fortress, Counter-Strike, Counter-Strike: Condition-Zero, Portal, and Call of Duty: World at War.

To open or edit .BSP files, you can use various software programs designed for game development and map creation. Some of the most commonly used programs include: 1. **id Software GtkRadiant** - This is a full-featured map and level design tool, originally developed by id Software. It supports various game engines and is widely used for games based on the Quake engine.

2. **Irrlicht Engine** - A high-performance real-time 3D engine that includes tools for opening and manipulating .BSP files, particularly useful for developers looking to integrate these maps into their games.

3. **GCFScape** - A utility for exploring and extracting files from game archives, which can be used to view and manage .BSP files contained within such archives.

4. **Q3Map2** - An enhanced map compiler for Quake III Arena maps, which supports .BSP files. It is used for both creating new maps and modifying existing ones.

5. **QuArK (Quake Army Knife)** - A versatile tool that can handle a multitude of tasks related to game map development, including editing .BSP files.

6. **BSP Viewer** - A tool specifically designed to view and analyze .BSP files without the need to load them into a game.

In addition to these tools, it's interesting to note how .BSP files are used in games beyond the traditional shooter and action genres. For example, in Mario Kart Wii, a racing game for the Nintendo Wii, .BSP files are used to manage interactions during collisions. Each vehicle in the game has its own .BSP file, which contains data that determines the outcomes when vehicles collide with each other or with objects in the game environment. This includes how much a vehicle is pushed back or how it should spin upon impact, making .BSP files crucial for the game

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